This week we rushed to de-bug and refine the code-
We focused on:
Cleaning up Level Bounds
Fixing the High Score Screen
Refining the health bar for the player/ bosses
Debugged game states
Created classes/ variations in images for enemies
Collision Updates
Thanks for the week to debug! The game is looking much cleaner now.
Monday, November 14, 2011
Tuesday, November 1, 2011
Assignment Seven
The Level One Boss
This week we completed another level! Using the same basic gameplay from level two, we have a version of level one- the prehistoric themed level.
There were some concerns when the game kept crashing, but after some detective work we have sorted out the issues and seem to have a working (partial) game.
We also implemented a tiling system based off of a .txt document. Each tiling row consists of a certain string of text that maps each tile to a specific image. Other additions included a second level, which has considerably harder enemies and farther range for the boss.
We plan to work on making the game concrete before proceeding further with the specifics of the game. This includes having the different files efficiently working together and creating various enemy movement patterns and waves.
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