Tuesday, September 20, 2011

Assignment 3

                                                                       Killer Rabbit 


Even though the name is still pending, Rabbit Hole Studios has completed a prototype for a level. We met briefly Friday, and then worked as a group on Saturday, Sunday, and Tuesday to work on the assignment.


On the arts side, I researched the history of flight and combined a sketch of wings by Leonardo da Vinci with a German WWII plane. When I digitized my sketch, I went for a dark 'batmobile' feeling and tried to texture the ship convincingly. I am not overjoyed with the way it turned out so I may turn this character into an enemy later on and redesign the main character's ship. The first enemy is the skeleton of a dragon, which will be placed in the Medieval level. I enjoyed figuring out how to make the tail of the dragon whip back and forth, however I learned to be more conscious of my animation layers from the beginning of the drawing. Hopefully next time I won't have to periodically curse at the computer quite so often.


The programmers worked very hard to have 13 enemies move in random directions, create a function for the enemy movements, animate the sprites when moving, and enable collision detection with the walls. At first, the animations were a teddy bear and lots of floating space orbs. By Tuesday, Katherine put the dragons in and also replaced the little Teddy. 


-Olivia 


Edit: This is Owen, we also got David's great music to play in the background. It's looking and sounding pretty cool at the moment.



No comments:

Post a Comment