Assignment five is complete and The Rabbit Hole is looking pretty good. After some playing around, I developed a tile scheme for the backgrounds and have finished the landscapes for levels I-III. Each tile is an 100 x 75 pixel square that can be arranged randomly to add variation to the background. We also have one enemy for each level, but I will add some new guys into the mix as we build our levels.
We fixed the flaws in the high score table so you can now input names, and we oriented the enemies so they move from the top of the screen to the bottom. The player character's movement was also adjusted so that it shoots from the bottom of the screen. Additionally, we have enabled player collision, although the game is still unable to be beaten, making it pretty frustrating.
A transition from smoke laden clouds to ocean in level III

An Enemy plane in level III, the WWII themed battle.
- Olivia


No comments:
Post a Comment