Monday, October 31, 2011

Assignment Six

We have finished one full level of our game, which happens to be level two.

There was a mass overhaul this week when we switched our engine to Rabbyt, enabling more enemies on the screen without slowing down the action.

We also are working on the narrative of the story, involving cut scenes and voice animation.
One challenge that our fearless programming knights overcame was building a parser to make level backgrounds from tiles.
Additionally, we are working on our 'time travel' features such as freezing time and rewinding the game play.

I made a pretty vicious anthropomorphic dragon as the boss- beware all who step into his cavern.

-Olivia

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